![]() ![]() However an Embargo token (from Seaside ) placed on the Ruins or Knight pile will affect any cards bought from it. When Contraband (from Prosperity ) is played, a player can name a Ruins or Knight, but that only stops that specific Ruins or Knight from being bought. For example, if Menagerie (from Cornucopia ) reveals a hand of Copper, Ruined Market and Ruined Library, then it will give +3 Cards. Ruins cards with different names, and Knights with different names, count as differently named cards for cards that care about this. If a card is returned to one of these piles with Ambassador (from Seaside ), the returned card goes on top. Players cannot look through the piles, only at the top card turn the top card over any time it is face down. The only card that may be bought or gained or chosen from one of these piles is the card on top. These piles should be shuffled before each game, as explained under Prepa ration. Dark Ages has two piles of cards that have a variety of cards in them: the Ruins pile has a mix of five different Ruins, and the Knights pile has ten different Knights.: Hovel, Necropolis, Overgrown Estate.: Abandoned Mine, Ruined Library, Ruined Market, Ruined Village, Survivors.: Band of Misfits, Bandit Camp, Catacombs, Count, Counterfeit, Cultist, Graverobber, Junk Dealer, Knights, Mystic, Pillage, Rebuild, Rogue. ![]() : Armory, Death Cart, Feodum, Fortress, Ironmonger, Marauder, Procession, Rats, Scavenger, Wandering Minstrel.: Forager, Hermit, Market Square, Sage, Storeroom, Urchin.The 10 cards in the Knights pile are unique. 2.3 The modified Lose Track rule, called Stop-Moving rule. ![]()
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